Academics
Spring 2019

Spring 2019

This list is updated regularly. Check back often for the latest updates. Email lara@berkeley.edu with suggestions.

Graduate courses:

NWMEDIA 200, 4 units

History and Theory of New Media

A. De Kosnik

This graduate seminar is one of the core requirements for the Designated Emphasis in New Media, offered by the Berkeley Center for New Media. This course will provide participants with a foundation in new media studies (major works, authors, historical events, objects, and schools of thought), such that they will be able to compile reading lists for their qualifying exams, bibliographies for their dissertations, and syllabi for their courses on topics related to new media. It will develop participants' skills in analyzing new media texts and artifacts, articulating their insights in speech and writing, and developing individual new media research projects.

Crosslisted as TDPS 266.

NWMEDIA C203, 4 units

Critical Making: Materials, Protocols, and Culture

E. Paulos

Critical Making will operationalize and critique the practice of “making” through both foundational literature and hands on studio culture. As hybrid practitioners, students will develop fluency in readily collaging and incorporating a variety of physical materials and protocols into their practice. With design research as a lens, students will envision and create future computational experiences that critically explore social and culturally relevant technological themes such as community, privacy, environment, education, economics, energy, food, biology, democracy, activism, healthcare, social justice, etc. While no previous technical knowledge is required to take this course, class projects will involve basic programing, electronic circuitry, and digital fabrication design.

While tutorials and instruction will be provided, students will be expected to develop basic skills in each of these areas in order to complete the course projects. The class will alternate between lectures (BCNM Commons) and hands on studio (CITRIS Invention Lab) time. The course will result in a final public show of student work.

Due to the hands-on nature of this course, we have a strict capacity limit. Please join the waitlist to receive notification of the application.

Crosslisted as MECENG C205.

NWMEDIA C265, 3 units

Interface Aesthetics

K. Ryokai

This course will cover new interface metaphors beyond desktops (e.g., for mobile devices, computationally enhanced environments, tangible user interfaces) but will also cover visual design basics (e.g., color, layout, typography, iconography) so that we have systematic and critical understanding of aesthetically engaging interfaces. Students will get a hands-on learning experience on these topics through course projects, design critiques, and discussions, in addition to lectures and readings.

Crosslisted as INFO C265.

ARCH 205B, 5 units

Studio One

N. de Monchaux

This course is the second semester of a one-year, post-professional studio intended for those students who have a professional architecture degree and wish to explore current design issues in a stimulating, rigorous, and highly experimental studio setting.

COMPSCI 260A, 4 units

User Interface Design and Development

B. Hartmann

The design, implementation, and evaluation of user interfaces. User-centered design and task analysis. Conceptual models and interface metaphors. Usability inspection and evaluation methods. Analysis of user study data. Input methods (keyboard, pointing, touch, tangible) and input models. Visual design principles. Interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams

INFO 203, 2 units

Social and Organizational Issues of Information

Staff

This course is designed to be an introduction to the topics and issues associated with information and information technology and its role in society. Throughout the semester we will consider both the consequence and impact of technologies on social groups and on social interaction and how society defines and shapes the technologies that are produced. Students will be exposed to a broad range of applied and practical problems, theoretical issues, as well as methods used in social scientific analysis. The four sections of the course are: 1) theories of technology in society, 2) information technology in workplaces 3) automation vs. humans, and 4) networked sociability.

INFO 205-001, 3 units

Information Law and Policy

Staff

Law is one of a number of policies that mediates the tension between free flow and restrictions on the flow of information. This course introduces students to copyright and other forms of legal protection for databases, licensing of information, consumer protection, liability for insecure systems and defective information, privacy, and national and international information policy.

INFO 218, 3 units

Concepts of Information

Staff

As it's generally used, "information" is a collection of notions, rather than a single coherent concept. In this course, we'll examine conceptions of information based in information theory, philosophy, social science, economics, and history. Issues include: How compatible are these conceptions; can we talk about "information" in the abstract? What work do these various notions play in discussions of literacy, intellectual property, advertising, and the political process? And where does this leave "information studies" and "the information society"?

INFO 234, 3 units

Information Technology Economics, Strategy, and Policy

Staff

Application of economic tools and principles, including game theory, industrial organization, information economics, and behavioral economics, to analyze business strategies and public policy issues surrounding information technologies and IT industries. Topics include: economics of information; economics of information goods, services, and platforms; strategic pricing; strategic complements and substitutes; competition models; network industry structure and telecommunications regulation; search and the "long tail"; network cascades and social epidemics; network formation and network structure; peer production and crowdsourcing; interdependent security and privacy.

INFO 247, 3 units

Information Visualization and Presentation

Staff

Information visualization is widely used in media, business, and engineering disciplines to help people analyze and understand the information at hand. The industry has grown exponentially over the last few years. As a result there are more visualization tools available, which have in turn lowered the barrier of entry for creating visualizations.

This course provides an overview of the field of Information Visualization. It follows a hands-on approach. Readings and lectures will cover basic visualization principles and tools. Labs will focus on practical introductions to tools and frameworks. We will discuss existing visualizations and critique their effectiveness in conveying information. Finally, guest speakers from the industry will give an insight into how information visualization is used in practice.

JOURN 216, 2-3 units

Multimedia Reporting

J. Rue, R. Hernandez & J. Temple,

For journalists, the World Wide Web opens a powerful way to tell stories by combining text, video, audio, still photos, graphics, and interactivity. Students learn multimedia-reporting basics, how the web is changing journalism, and its relationship to democracy and community. Students use storyboarding techniques to construct nonlinear stories; they research, report, edit, and assemble two story projects.

JOURN 220, 2 units

Coding for Journalists

J. Rue

This course is an introduction to programming concepts as they relate to the journalism industry. The goal of this course is to equip students with a foundational technical literacy to construct interactive online stories such as data visualizations, infographics, maps, multimedia packages, games or innumerable other types of projects students may conceive.

JOURN 222, 3 units

Interactive Narratives

Staff

This class teaches students how to develop interactive online news packages using best practices in design and web development. The course focuses on story structure and production of content and will cover the following topics:Best practices in developing interactive multimedia stories online; Design fundamentals and typography for online content; HTML and CSS for designing and constructing web projects; jQuery coding for adding interactivity to online content.

MUSIC 207, 4 units

Advanced Projects in Computer Music

Staff

Designed for graduate students in music composition, but open to graduate students in related disciplines who can demonstrate thorough knowledge of the history of electro-acoustic music as well as significant experience with computer music practice and research. All projects are subject to approval of the instructor.

Undergraduate courses:

NWMEDIA 190-001, 4 units

Advanced Digital Animation

D. Garcia

This year-long course is targeted at students with backgrounds in art, film, or computer science who intend to work in the visual effects, animation, and entertainment industries. It will build upon students’ knowledge from related courses to guide them through the digital animation production process in an environment similar to industry production houses. We will survey many advanced topics and allow students to focus on a subset they find interesting while collaborating with their team to develop a 30-second animation piece. The course will be enhanced with industry guest lectures.

NWMEDIA 198-001, 2 units

Beyond Design Thinking — A Critical Lens on Technology and Design

Decal Course

This decal will focus on questioning the relationship between technology, design, and our inherited ideologies. We will use design as a critical lens to understand current technological developments and how they embody our values and beliefs. Topics want to cover are critical theory, science and technology studies, design ethics, postcolonial design, and speculative design.

This course is by application. Apply at https://tinyurl.com/nwmedia198app

ARCH 11B, 5 units

Introduction to Design

A. Atwood

This Introduction to design concepts and conventions of graphic representation and model building as related to the study of architecture, landscape architecture, urban design, and city planning. Students draw in plan, section, elevation, axonometric, and perspective and are introduced to digital media. Design projects address concepts of order, site analysis, scale, structure, rhythm, detail, culture, and landscape.

ART 174, 4 units

Advanced Digital Video

Staff

This advanced studio course is designed for students who have mastered basic skills and concepts involved in digital video production, and are interested in further investigating critical, theoretical, and creative research topics in digital video production. Each week will include relevant readings, class discussions, guest speakers, demonstrat ion of examples, and studio time for training and working on student assignments.

COMPSCI 10, 4 units

The Beauty and Joy of Computing

G. Friedland

An introduction to the beauty and joy of computing. The history, social implications, great principles, and future of computing. Beautiful applications that have changed the world. How computing empowers discovery and progress in other fields. Relevance of computing to the student and society will be emphasized. Students will learn the joy of programming a computer using a friendly, graphical language, and will complete a substantial team programming project related to their interests.

COMPSCI 160, 4 units

User Interface Design and Development

E. Paulos

This course looks at the design, implementation, and evaluation of user interfaces. It focuses on user-centered design and task analytics, conceptual models and interface metaphors, usability inspection and evaluation methods. We will also perform analysis of user study data, input methods (keyboard, pointing, touch, tangible) and input models. The course will investigate visual design principles, interface prototyping and implementation methodologies and tools. Students will develop a user interface for a specific task and target user group in teams.

COMPSCI 184, 4 units

Foundations of Computer Graphics

Y. Ng

This course is an introduction to the foundations of 3-dimensional computer graphics. Topics covered include 2D and 3D transformations, interactive 3D graphics programming with OpenGL, shading and lighting models, geometric modeling using Bézier and B-Spline curves, computer graphics rendering including ray tracing and global illumination, signal processing for anti-aliasing and texture mapping, and animation and inverse kinematics. There will be an emphasis on both the mathematical and geometric aspects of graphics, as well as the ability to write complete 3D graphics programs.

COMPSCI 188, 4 units

Introduction to Artificial Intelligence

S. Levine & S. Russell

Basic ideas and techniques underlying the design of intelligent computer systems. Topics include heuristic search, problem solving, game playing, knowledge representation, logical inference, planning, reasoning under uncertainty, expert systems, learning, perception, language understanding.

COMPSCI 195-001, 1 unit

Social Implications of Computer Technology

J. DeNero

Topics include electronic community; the changing nature of work; technological risks; the information economy; intellectual property; privacy; artificial intelligence and the sense of self; pornography and censorship; professional ethics. Students will lead discussions on additional topics.

DES INV 24, 3 unit

User Experience Design

Staff

This studio course introduces students to design thinking and the basic practices of interaction design. Following a human-centered design process that includes research, concept generation, prototyping, and refinement, students work as individuals and in small teams to design mobile information systems and other interactive experiences. Becoming familiar with design methodologies such as sketching, storyboarding, wire framing, and prototyping, students learn core skills for understanding the rich contexts of stakeholders and their interactions with technology, for researching competing products and services, for modeling the current and preferred state of the world, and for prototyping and communicating solutions. No coding is required.

DES INV 95, 1 unit

Design Innovation Lecture Series

Staff

In this one semester, P/NP course, students will attend the weekly Design Field Notes speaker series, which features local design practitioners who share real-world stories about their projects, practices, and perspectives. Talks are scheduled most weeks during the semester; during any off weeks, students will engage in facilitated discussions.

EDUC W140A, 4 unit

The Art of Making Meaning: Educational Perspectives on Literacy and Learning in a Global World
G. Hull

This course combines theory and practice in the study of literacy and development. It will introduce sociocultural educational theory and research focused especially on literacy teaching and learning, and this literature will be examined in practice through participation in after-school programs. In addition, the course will contribute to an understanding of how literacy is reflected in race, culture, and ethnicity in the United States and how these symbolic systems shift in a digital world.

Crosslisted as EDUC 140AC.

ENVDES 1, 3 units

Introduction to Environmental Design

Staff

This course will teach anyone how to start to be a designer, not just of drawings and objects, but also buildings, landscapes, and urban spaces. And not just in isolation, but in the complex web of ecological and man-made systems which makes up our shifting environment. You will take from the course first-hand experience of drawing, measuring, and design which form the basis of the professions of architecture, landscape architecture, and urban planning and which culminate in a final design project in the course. The course is open to all undergraduate students.

FILM 20, 4 units

Film and Media Cultures

J. Gaboury

This course is intended to introduce undergraduates to the study of a range of media, including photography, film, television, video, and print and digital media. The course will focus on questions of medium "specificity" or the key technological/material, formal and aesthetic features of different media and modes of address and representation that define them. Also considered is the relationship of individual media to time and space, how individual media construct their audiences or spectators, and the kinds of looking or viewing they enable or encourage. The course will discuss the ideological effects of various media, particularly around questions of racial and sexual difference, national identity, capitalism, and power.

GLOBAL 110K, 3 units

Africa in Global Context

Staff

This course will provide students majoring in Global Studies with an introduction to Africa and its significance to the globe. We will address issues related to Africa that span all three concentrations of the major (Society and Culture, Development, Peace and Conflict). In particular, we will focus on the following four themes:conflict, identity, development and technology

HISTORY 182A, 4 units

Topics in the History of Technology

M. Mazzotti

What drives technological change? How does technology transfer across different cultures? These and other related questions are examined using historical case studies of productive, military, domestic, information, and biomedical technologies from 1700 to the present. The aim of the course is for students to learn about how technology affects social change and, especially, how technological change is invariably shaped by historical and social circumstances.

INFO 103, 4 Units

History of Information

G. Nunberg, P. Duguid

This course explores the history of information and associated technologies, uncovering why we think of ours as "the information age." We will select moments in the evolution of production, recording, and storage from the earliest writing systems to the world of Short Message Service (SMS) and blogs. In every instance, we'll be concerned with both what and when and how and why, and we will keep returning to the question of technological determinism: how do technological developments affect society and vice versa?

INFO C167, 4 Units

Virtual Communities/Social Media

J. Bakehorn

This course covers the practical and theoretical issues associated with computer-mediated communication (CMC) systems (e.g., email, newsgroups, wikis, online games, etc.). We will focus on the analysis of CMC practices, the relationship between technology and behavior, and the design and implementation issues associated with constructing CMC systems. This course primarily takes a social scientific approach (including research from social psychology, economics, sociology, and communication).

LS 25, 3 units

Thinking Through Art and Design @Berkeley

P. Glazer

This course introduces students to key vocabularies, forms, and histories from the many arts and design disciplines represented at UC Berkeley. It is conceived each year around a central theme that responds to significant works and events on the campus, providing an introduction to the many art and design resources available to students on campus. Students will compare practices from across the fields of visual art, film, dance, theater, music, architecture, graphic design, new media, and creative writing, and explore how different artists respond formally to the central themes of the course, considering how similar questions and arguments are differently addressed in visual, material, embodied, sonic, spatial, and linguistic forms.

LS C30Z, 3 units

Bioinspired Design

Staff

Bioinspired design views the process of how we learn from Nature as an innovation strategy translating principles of function, performance and aesthetics from biology to human technology. The creative design process is driven by interdisciplinary exchange among engineering, biology, art, architecture and business. Diverse teams of students will collaborate on, create, and present original bioinspired design projects. Lectures discuss biomimicry, challenges of extracting principles from Nature, scaling, robustness, and entrepreneurship through case studies highlighting robots that run, fly, and swim, materials like gecko-inspired adhesives, artificial muscles, medical prosthetic devices, and translation to start-ups.

MEDIAST 104A, 3 units

Freedom of Speech and the Press

W. Turner

The course considers the history and contemporary meaning of the First Amendment guarantees of freedom of speech and the press. Emphasizing the real world implications of major Supreme Court decisions, the course examines restrictions on speech and press imposed by national security, libel, injurious speech, and privacy, as well as issues of access to information and government regulation of new media.

MEDIAST 160, 4 units

International Media

I. Davis

Case studies of the foreign mass media. Focus may be on the press and publishing, broadcasting, documentaries, or new media. Possible topics: Pacific Rim press; mass media in China; Israeli and Palestinian media.

MUSIC 29, 4 units

Music Now

E. Campion

This course explores the basic materials and models that set the boundaries for various present-day musical experiences. Students are exposed to terminology and modes of engagement with the aim of inspiring new paradigms of listening (e.g., listening to silence, noise, space, and timbre). Composers and musicians of today continue to explore new ways of defining and organizing sounds into music. The course focuses on the most adventurous music of our time, but the concepts learned can be applied to any style of music. The course is designed to enrich and deepen the students' musical abilities through direct involvement with musical materials. Direct engagement through listening and participatory learning is accomplished in part with software created at the Center for New Music and Audio Technologies. The course does not require students to be able to read music nor to own a personal computer.

MUSIC 158B, 4 units

Situated Instrument Design for Musical Expression

D. Coll

The practice and theory of contextual instrument design for use in musical expression is explored. Students create new instruments and performance environments using a variety of physical interaction paradigms, programming practices, and musical processes emerging from the UC Berkeley Center for New Music and Audio Technologies (CNMAT). Building on the methodologies established in Music 158A, the course develops aesthetic, analytic and technical skills through discussion, empirical study, and collaborative engagement. With a balance of artistic and technical concerns, participants deepen understanding of the creative process, demonstrating the results through class installation and public performance.

RHETORIC 107, 4 units

Rhetoric of Scientific Discourse

Staff

Examination of the characteristic functions of discourse in and about the natural sciences; with particular examination of the ways in which scientific language both guarantees, and at the same time, obscures the expression of social norms in scientific facts.

RHETORIC 115, 4 units

Technology and Culture

Staff

This course will examine the place and meaning of technology in culture, emphasizing the ways in which technologies shape and inflect social and political interactions. The primary focus will be on the wider reception and perception of technological and cultural shifts as represented in imaginative scientific and cultural works, endeavors and ambitions. This course will then question the conditions for the production and sustainability of these technologies and technological dreams.

SOCIOL 160, 4 units

Sociology of Culture

J. Blakehorn

This survey course studies human meaning systems, particularly as manifested in art, literature, music, and other media. It includes study of the production, reception, and aesthetic experience of cultural forms.

SOCIOL 166, 4 units

Society and Technology

E. Kalelostuvali

This course studies the interaction between society and technologies in a comparative and multicultural perspective. Some topics covered include the relationship between technology and human society; technology, culture and values; technology in the new global economy; development and inequality; electronic democracy; how technology has transformed work and employment; and the challenges of technological progress and the role that society plays in addressing these challenges.

THEATER 25AC, 4 units

The Drama of American Cultures: An Introduction to Our Theater

A. De Kosnik

This course provides an introduction to theater through the study of values and issues fundamental to cultural identity, the comparison of selected cultural groups and their relationship to American society as a whole, and the study of drama as an instrument for understanding and expressing cultural identity. Theater of specific cultural groups to be included will be determined by the availability of live theater productions offered on campus and in the Bay Area.