The Queerness and Games Conference, hosted here at UC Berkeley, wants to know your thoughts on gaming and inclusivity, and more Read more
27 Jun, 2023
BCNM's Big Wins 2023
We're so proud to share some our greatest successes from 2022-2023! Read more
18 Apr, 2023
Chris Goetz Publishes The Counterfeit Coin
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18 Feb, 2021
BCNM SCMS 2021
The Society for Cinema and Media Studies' annual conference features presentations by 13 BCNM students, faculty, and alumni! Read more
20 Feb, 2020
BCNM at SCMS 2020
The Society for Cinema and Media Studies' annual conference features presentations by eight BCNM students, faculty and alumni! Read more
05 Feb, 2020
BCNM at SLSA 2019
Last year, both BCNM students and alumni presented compelling new research at annual meeting of the Society for Literature, Science, and the Arts 2019. Read more
25 Jan, 2019
Special Issue: Queerness & Video Games Co-Edited by Alum Bonnie Ruberg
Bonnie Ruberg collaborates with Amanda Phillips on a special issue titled Not Gay as in Happy: Queer Resistance and Video Games. Read more
08 Nov, 2018
Alumni Bonnie Ruberg & Chris Goetz at QGCon
The annual Queerness and Games Conference began in 2013 at the hands of BCNM Alumni Bonnie Ruberg and Chris Goetz. It continues to flourish and to create safe spaces, this year in Montréal. Read more
07 May, 2018
Alum Chris Goetz Reviews MetaGaming in Critical Inquiry
BCNM alum Chris Goetz draws on his video game expertise to critique a recently published book, MetaGaming.Read more
19 Oct, 2017
Alums Bonnie Ruberg and Chris Goetz in Camera Obscura
Bonnie Ruberg and Chris Goetz, co-organizers and founders of the Queerness and Games Conference, collaborated on a published piece titled "In Practice: Queerness and Games." Read more
The Queerness and Games Conference takes the trip from NorCal to SoCal. Read more
12 Jul, 2016
Now Accepting Summer 2017 Course Proposals
Not only does summer teaching provide a valuable funding opportunity, it's also a rewarding and fun learning experience! Read more
17 May, 2016
Chris Goetz to join the University of Iowa as Assistant Professor
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30 Sep, 2015
Chris Goetz Featured on Memory Insufficient
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06 Aug, 2015
Field Notes: Teaching Nostalgia & the Future in New Media
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02 Jul, 2015
Propose a Summer 2015 Course
We are now accepting proposals for New Media courses that can be taught in the summer session of 2016 from our graduate students and faculty! Read more
29 Apr, 2015
Announcing our Spring 2015 Graduating Class
We'll miss their energy and their intellectual curiosity around BCNM, but wish them all the best in their new endeavors and look forward to the amazing intellectual, artistic, and technological contributions we know they will produce Read more
31 Mar, 2015
Bonnie Ruberg to Join USC
Bonnie will be teaching and conducting research under the guidance of game industry veterans Read more
03 Mar, 2015
Bonnie Ruberg Discusses Queerness and Games
In Bonnie's introduction, "Video Games, Queerness, and Beyond," she makes a case for the importance of talking about queerness when we talk about games Read more
28 Jan, 2014
Student Research Presentations
BCNM was proud to introduce its latest Spring 2014 admits and celebrate the incredible research of its senior graduate students in January Read more
02 Dec, 2013
Connect with Chris Goetz and QGCon
The Berkeley Center for New Media’s interdisciplinary environment has provided Chris with a research home that allows him to draw from various fields — from psychology to computer science to design Read more
29 Oct, 2013
Queerness and Games Conference Shoutout
Spearheaded by Chris Goetz and Bonnie Ruberg Read more
17 Oct, 2013
Turing Test Tournament Hackathon with Bruce Wilcox
Students had the opportunity to learn first hand from Bruce Wilcox how to create chatscripts Read more
22 Jul, 2013
Bot or Not?
We are excited to announce the launch of a new online chat game for UC Berkeley's incoming class of 2013, the Turing Test Tournament. Read more
20 May, 2013
Inventing the Future of Games 2013: Interactive Storytelling Symposium, Report by Chris Goetz
IFOG 2013 Symposium brought together academics and practitioners (as well as academic practitioners) for a stimulating conversation about storytelling in videogames Read more