News/Research

Video Games Have Always Been Queer Reviewed in New Media & Society

27 Feb, 2020

Video Games Have Always Been Queer Reviewed in New Media & Society

BCNM alum Bonnie Ruberg's Video Games Have Always Been Queer was reviewed by Christopher Persaud of New Media & Society. Video Games Have Always Been Queer employs close reading of queer theory and various games as a way of thinking about representation beyond what might be superficially ‘in the game’ or ‘in the text’.

An excerpt from the review:

"Equally valuable for scholars and students coming from game studies and queer studies alike, it covers a diverse thematic terrain: from intimacy and relationality between game characters, players, or technological objects, to ontological questions about the nature and purpose of play, what counts as evidence of queerness, and the radical work of interpretation itself. By inviting the reader to get ‘too-close’, Ruberg aptly demonstrates how games can enrich investigations of queerness as much as queer theory can revitalize game studies."

"Equal parts critical and playful, Video Games Have Always Been Queer trawls the depths of connotation, clearly demonstrating the value of close reading for games scholarship and the fertile ground that games can offer queer theory. Through creative and innovative analyses, Ruberg models how to locate queerness in games, no matter how slippery or deeply submerged."

Read the rest of the piece here.