2015 Queerness and Games Conference

thumbnailNow in its second year, the Queerness and Games Conference (QGCon) is a free, weekend-long, interdisciplinary event. The goal of QGCon is to create an open and inclusive environment for discussing the intersection of video games and LGBTQ issues, however you define them. QGCon brings together academics and game developers to foster dialogues that break traditional disciplinary boundaries. The QGCon organizers believe in the importance of creativity and play as tools for intellectual and personal exploration.


The conference schedule includes a wide range of talks, workshops, roundtables, and gameplay opportunities.


For those interested, volunteer sign-ups are available here. Registration via EventBrite is required, but admission is free.


The theme for this year’s QGcon is Difference at Play. Some questions inspired by the theme might include: What does it mean to play differently? What does it mean to play at difference itself? In what way can “difference” speaks to questions of race, gender, and sexuality for games and those who play them?


Keynote Speakers: Sandy Stone and Lindsay Grace
More than 30 speakers and an arcade of new games!

See QGCon.com for more info!


QGCon is made possible by generous support from the Division of Equity and Inclusion, the Berkeley Center for New Media, the Division of Arts and Humanities, the Department of Film and Media, the Department of Comparative Literature, the Department of French at UC Berkeley, as well as the ModLab at UC Davis, the Critical Gaming Lab at Eastern Kentucky University, and the organizers of GaymerX.