BCNM Courses
| Course | Description | Instructor | Credits (Units) | Year | Semester |
|---|---|---|---|---|---|
|
CNM 200 |
History and Theory of New Media Center for New Media
In this lecture and seminar, we provide a broad historical and theoretical background for new media production and practice. The class will map out theoretical approaches from different disciplines and allow graduate students to discuss and apply them to their own research projects. |
Christiane Paul |
4 | 2008 | Spring |
|
IEOR 298-3 CNM 201 |
Interrogating New Media Industrial Engineering and Operations Research
CNM 201 meets weekly and is held in conjunction with the Art, Technology, and Culture Colloquium, a monthly lecture series which brings internationally-known speakers to campus to present their work on advanced topics in new media: Students will enhance skills in "interrogating" new media: how to think critically about advanced topics in new media, how to formulate incisive questions about new media, and how to evaluate and create effective presentations on topics in new media. |
Ken Goldberg |
2 | 2008 | Spring |
|
iSchool 290-1 CNM 290-1 |
Interface Aesthetics School of Information
Systematic and critical understanding of aesthetically engaging and emotive interfaces. What is the role of design in human-computer interface? How does good design enhance or facilitate interaction between people? How does good design make the experience people have with computational objects and environments not just functional, but emotionally engaging and stimulating? This seminar will explore how design affects methodologies, interaction techniques, prototyping, and evaluation in HCI research. |
Kimiko Ryokai |
2 | 2008 | Spring |
|
iSchool 290-2 CNM 290-2 |
Technologies for Creativity & Learning School of Information
How does the design of new educational technologies change the way children learn and think? Which aspects of creative thinking and learning can technology support? How do we design systems that reflect our understanding of how we learn? This course explores issues in designing and evaluating technologies that support creativity and learning. The class will cover theories of creativity and learning, implications for design, as well as a survey of new educational technologies such as works in computer supported collaborative learning, digital manipulatives, and immersive learning environments. |
Kimiko Ryokai |
3 | 2008 | Spring |
|
ARCH 139X/239A CNM 190 & 290-3 |
Metropolis of the Mind: Designing Virtual Worlds Architecture
Starting with Architectural place-making, game design theories, and filmmaking techniques, the course will introduce the principles of designing virtual worlds through readings, discussions, and exercises. This course is open to grad and undergrad students from all departments. Prior knowledge of gaming, programming or architectural design are desired, but not required. |
Yehuda Kalay |
4 | 2008 | Spring |
|
ART 298 CNM 290-4 |
History of Networked Media Art Practice of Art
This class explores the history and critical theory surrounding artworks that utilize computer networks and interactive telecommunications technologies. The course will outline the history of tele- and network communications and basic Internet technologies as well as the forms and concepts of interaction and participation related to them. The seminar will examine aesthetic and technological possibilities for art works in networked environments ranging from the PDAs, cellphones, and GPS. Through a series of readings, discussions and assignments, class members will learn to interpret artworks and projects by artists working with these technologies. Internet and networked installations to locative media projects using mobile devices such as PDAs, cellphones, and GPS. Through a series of readings, discussions and assignments, class members will learn to interpret artworks and projects by artists working with these technologies. |
Christiane Paul |
3 | 2008 | Spring |
|
CNM 299 |
Individual Study or Research Center for New Media
Individual study or research with Center for New Media- affiliated faculty. This course provides the opportunity to search out and study in detail subjects unavailable in the ordinary course offerings. Unit credit will reflect comparable work per unit as regular courses, and will include both meetings with faculty sponsor and independent work. |
Greg Niemeyer |
Variable | 2008 | Spring |
|
EDUC 230 |
Literacies: Old and New Education
The emergence of electronic media with radically different properties than text encourages a reflection on the essence of literacy. The course balances readings on traditional literacy and on a view of new, electronic literacies. Comparative study will allow addressing questions such as these: What value does literacy convey to individuals and cultures? How do the properties of the material basis of literacy translate into social value, and how? Are new literacies really possible? |
Andy DiSessa |
3 | 2008 | Spring |
|
EDUC 290C |
Learning Chance: Computer-Supported Inquiry into Probability Education
Objective: Learning to create computer-based interactive learning environments for probability. This seminar explores a conjecture that stochastic processes are more accessible than they are reputed to be, when students operate in learning environments where they create and use their own tools for exploring theoretical probability and conducting and analyzing dynamic simulations of empirical-probability experiments. |
Dor Abrahamson |
Variable | 2008 | Spring |
|
FILM 230 |
Graduate Film Production Film Studies
This semester long intensive covers the basic elements of film and digital video making, and is designed for graduate scholars and artists with varying or no experience in film/video production. The goal of the course is to enable students to film and edit their own productions, to gain a working overview of the production process in the context of their own scholarly/aesthetic research, and to enhance their ability to teach introductory film/video production. The course covers use of digital video cameras, lighting, and microphones, as well as other formats for image capture such as still cameras, 16mm, and super 8mm, that can be used in a digital post-production environment. The aesthetic focus will be on the basic elements of image making: composition, lighting, color, rhythm, and relationships between sound and image, working to understand what makes strong images that generate powerful thought and affect. |
Jeffrey Skoller |
4 | 2008 | Spring |
|
FILM 240-3 |
Game Rhetoric Film Studies
In this graduate seminar, students apply analytical tools of critical theory to games, in particular electronic games. Beyond the framework of games as an audio-visual media experience, students analyze games as loci of performance, complete with performers, texts, media assets, and audiences. Course texts range from Schiller, F. and Piaget, J. to Juul, J. and offer a basis for research, but students will engage in game analysis through gameplay, playtesting and game design, especially in the second half of the semester. |
Greg Niemeyer |
4 | 2008 | Spring |
|
FOLKLOR C262B ANTHRO C262B |
Theories of Traditionality and Modernity Folklore
This seminar explores the emergence of notions of tradition and modernity and their reproduction in Eurocentric epistemologies and political formations. It uses work by such authors as Anderson, Butler, Chakrabarty, Clifford, Derrida, Foucault, Latour, Mignolo, Pateman, and Poovey to critically reread foundational works published between the 17th century and the present--along with philosophical texts with which they are in dialogue--in terms of how they are imbricated within and help produce traditionalities and modernities. |
V. Hafstein |
4 | 2008 | Spring |
|
iSchool 212 |
Information in Society School of Information
The role of information and information technology in organizations and society. Topics include societal needs and demands, sociology of knowledge and science, diffusion of knowledge and technology, information seeking and use, information and culture. |
Nancy Van House |
3 | 2008 | Spring |
|
iSchool 213 |
User Interface Design and Development School of Information
User interface design and human-computer interaction. Examination of alternative design. Tools and methods for design and development. Human- computer interaction. Methods for measuring and evaluating interface quality. This course covers the design, prototyping, and evaluation of user interfaces to computers which is often called Human-Computer Interaction (HCI). It is loosely based on course CS1 described in the ACM SIGCHI Curricula for Human-Computer Interaction (Association for Computing Machinery, 1992). |
Tapan Parikh |
4 | 2008 | Spring |
|
iSchool 235 |
Cyberlaw School of Information
|
J.M. Schultz |
3 | 2008 | Spring |
